Commands

PLAYER INFO
 Finding out where you're at 

/rules

Generates a bare bones set of rules; please see our Rules page for the full version.

/motd

Displays the current MOTD (Message of the day)

/where or /getpos

Shows your current position. Returns player name, world, coordinates and depth.

 Finding out about other players 

/who or /online or /list

Lists the players who are online. Alternatively, hold down the Tab key (out of chat).

/hero who [path|profession|class]

Lists the players online who are in the named class.

/hero whois [player name]

Displays the named player's classes and levels. Player must be online, and name can be abbreviated.

CHAT
 Chatting with individual players 

/tell [player name] or /msg [player name] [message]

Sends a private message to the named player. Name can be abbreviated.

/r [message]

Responds to player who most recently sent a private message to you.

@[player name]

Sends all following text as a private conversation to the named player. Cancel by setting a chat channel.

 Using chat channels 

You can join and view the messages in several chat channels at the same time, but your messages will display only in the channel you selected most recently or that you are sending a quick message to. You can use either the channel name or the channel nickname.

/ch help (page#)

Brings up in-game help on chat commands.

/ch list (page#)

Lists visible (not hidden) chat channels, nine per page, showing the channel's nickname and name.

/ch who (channel name)

Lists players online in your current active channel (or named channel).

/ch join [channel name] (password if required) or /join [channel name] (password if required)

Joins you to the named channel but does not set it as your active channel. You can be in multiple channels at the same time.

/ch [channel name] (password if required)

Sets the named channel as your active channel. Joins you to the channel if you weren’t already.

/ch qm [channel name] [message] or /[channel name] [message]

Quick message a channel without leaving your current channel.

/ch ignore [player name] or /ignore [player name]

Future messages from the named player will not be displayed. Toggles on and off, so same command is used to unignore the named player.

/ignore

Lists the players you are ignoring.

/ch leave [channel name] or /leave [channel name]

Removes you from the named channel.

 Public chat channels 

/ch g

General off-topic chat, considered global chat.

/ch h

HelpMe chat. Used for asking questions about how things work on the server. Not for general conversation.

/ch t

Trade chat. Used when buying and selling.

/ch l Local chat. Use this to talk to everyone within a small radius. The message "No one can hear you" is returned if there is nobody inside that radius.

/ch re

Recruitment chat. Used when recruiting players to your faction. BEING ADDED LATER!

Administering private chat channels  (BEING ADDED LATER) All the commands in this section can only be used by the Channel Mod/Owner for a particular channel, and that player can only be set by a server Admin. /ch create [channel name] (nickname) Creates a channel with a name and optional abbreviated nickname. /ch set [channel name] [property] [property value] Properties include: nickname, password, color, shortcut (creates a channel command shortcut) and distance (sets chat range; 0 is global, anything else is local), ex (?) and verbose (?). Also –h (hidden) and –j (shows when other players join the channel). /ch mod [channel name] [player name] Grants moderator powers within a channel to the named player. /ch mute [channel name] [player name] or /mute [channel name] [player name] Prevents a player from talking in the named channel. /ch kick [channel name] [player name] Kicks a player from the named channel. /ch remove [channel name] Deletes the named channel.

HERO PATHS & PROFESSIONS
 Finding out about classes and skill  s 

/hero help (page #)

Displays the ingame Heroes help menu.

/hero paths

Lists the primary hero paths.

/hero specs [hero path | profession] (page #)

Lists the specializations available for the named hero path or profession.

/skills [primary|profession|class] (page #)

Lists the named class’s skills and the levels at which they become available.

 Selecting paths, professions and classes 

All the Hero path/profession selection commands are followed by a prompt to type either /hero confirm or /hero cancel.

/hero choose [hero path]

Sets your initial Hero path - accepted variables are Caster, Warrior, and Rogue.

/hero profession Farmer

Sets your initial profession path. Currently Farmer is the only option.

/hero spec [specialty]

Moves you into one of your Hero path's specialty classes after you have mastered the initial path by achieving level 30 - costs 500 GP. ALSO used to move between spec classes you have already undertaken - costs 500 coin.

/hero reset

Resets your path and profession to Lost Soul and your levels to zero if, for example, you wish to start over and choose a different path. WARNING: This removes all XP and specializations gained, including other classes you may have mastered.

 Using armor, tools and skill  s 

/level or /hero level or /lvl

Displays your current Heroes information - classes, levels, XP, mana, etc.

/hero armor

Displays the armor types your current combination of path and profession is allowed to wear. Currently ALL.

/hero tools

Displays the tools your current combination of path and profession is allowed to use. Displays damage. Currently ALL.

/skills (page#)

Displays the skills you can acquire in your current combination of path and profession and the levels at which they become available.

/skill [skill name]

Activates the named skill. You can only use skills appropriate to your classes and levels. Some skills have warm-up and cool-down periods, and some cost you in terms of reagents (ie redstone etc) and mana.

/bind [skill name] (arguments)

Binds a skill to the block type you are holding - e.g. /bind fireball. (Right click to cast fireball!)

/unbind

Removes the bind from the block type you are holding.

/hero verbose

Enables/disables system notifications showing XP/mana gain.

/level toggle or /lvl toggle

Toggles your Exp bar between your two classes.

/mana or /mp

Shows a graphical representation of your mana bar; used for casting spells.

/health or /hp

Shows a graphical representation of your health bar.

/cd

Lists the skills you have on cool down.

LWC CHEST PROTECTION
LWC (Light Weight Chest protection) is used to protect lockable blocks - which include chests and signs - from unwanted visitors and destruction. LWC protection types are public and private. To protect a block, type the command and then left-click on the block when prompted. Signs are automatically protected publicly so players can right click it but not break it. And you can protect up to 5 chest that are NOT protected automatically. And depending on your permissions groups you can protect more chest.

 General info 

/lwc

Lists available commands related to locking chests and other lockable blocks.

/cinfo or /lwc info

Displays information about any locked block: owner, protection type, other players with admin or ordinary access to the block.

/climits

Displays how many LWCs you have used out of your limits. First line shows total LWCs used/available. Second line shows LWCs used/available on chests.

 Creation 

/cprivate (@admin name) (user names) or /lock (@admin name) (user names)

Creates a private protection so the block can only be accessed by the owner and named users, and cannot be destroyed by anyone other than the owner. Names must be entered in full with correct capitalization. Players with the @ symbol in front of their name gain admin powers (same powers as a secondary owner) including complete control over the user list and ability to destroy the block. Other users can access the block but not destroy it or change permissions.

 Management 

/cmodify (user names to be added) –(user names to be deleted)

Modifies the user list on a private protection to add or delete users. Names must be entered in full with correct capitalization. Players with the @ symbol in front of their name gain admin powers (same powers as a secondary owner) including complete control over the user list and ability to destroy the block. Other users can access the block but not destroy it or change permissions.

/unlock or /cremove

Removes a protection that you own from a block.

MISC ACTIONS & ACTIVITIES
Lottery

MeleeCraft conducts regular and jackpot lotteries, giving players the opportunity to gamble on increasing (or decreasing) their pool of GPs.

/lottery

Displays basic information regarding the currently offered lottery round: time until next draw, current pot, last winner, etc.

/lottery buy [number of tickets]

Purchases the specified number of lottery tickets. Cost 100 GP per ticket and can have a max of 3 tickets per lottery drawing.

/lottery claim Claims any of your winnings outstanding from previous draws. /lottery winners Displays the last ten winners of the lottery and their prizes.

Money MeleeCraft uses a virtual currency market system to introduce a global coin currency for stabilizing economy. /money Display your current coin balance. /money top GP Lists the richest players on the server. /money pay [player name] [number of GP] Sends specified number of coins to the named player.

 Parties  Members of a party can communicate within the party, and share EXP gain. A number of Hero classes have skills that can be used to benefit party members, such as teleporting within the main world or to the nether or providing regeneration, healing, or invulnerability. /party create Forms a party. /party invite [player name] Invites a player to your party. /party accept [player name] Accepts an invitation you've received. /party [message] or /pc [message] Sends a message to everyone in your party. /party who Lists all players in your party. /party mode PvP Toggles pvp within the party on and off. Is set to off when party is formed. /party leave Takes you out of the party. /party kick [party member name] Kicks someone from your current party (if you are the party leader) /party disband Disbands your party (if you are the leader).

FACTIONS/LAND PROTECTION
This plugin will allow the players on the server to create factions/guilds. The factions can claim territory that will be protected from non-members. Factions can forge alliances and declare themselves enemies with others. Land may be taken from other factions through war.

The goals of this plugin:
 * The players should be able to take care of anti-griefing themselves.
 * Inspire politics and intrigue on your server.
 * Guilding and team spirit!

The Chat Commands

The chat console command is /f

These are the commands for the normal players:

/f help,h,? [page] – Display a help page

/f list,ls *[page] – Show a list of the factions

/f show,who *[faction tag] – Show detailed information on a certain faction

/f map *[on|off] – Show an ascii-art map of the nearby territory. Per default it will render only when you use the command. If you specify on or off you will toggle if the map should render every once in a while.

/f power *[player name] – Show either your own power (if no name is specified) or another player’s power (if a player name is specified, and permission node factions.viewAnyPower is granted)

/f join [faction name] – Join a faction

/f leave – Leave your faction

/f chat,c – Switch faction only chat on and off

/f home – Teleport to the faction homef

/f create [faction tag] – Create a new faction with you as admin

/f desc [desc] – Change the faction description

/f tag [faction tag] – Change the faction tag

/f open – Switch if invitation is required to join

/f invite,inv [player name] – Invite a player

/f deinvite,inv [player name] – Remove a pending invitation

If your faction is closed invitations are required to join the faction.

/f sethome *[faction tag] – Set the faction home (faction tag can only be specified by those with admin bypass permission; otherwise, it’s for your own faction)

/f claim – Claim the land where you are standing

/f claim [faction=your] [radius=1] – Claim the land in a radius around where you are standing

/f autoclaim [faction=your] – Start auto-claiming land as you walk around

/f unclaim, declaim – Unclaim the land where you are standing

The area claimed is a minecraft “chunk”. It is an 16×16 area all the way from bedrock to the sky. If you are claiming territory from another faction you must start at the border. Only faction moderators and admin can do this.

/f owner *[player name] – Set/remove ownership of a 16×16 claimed territory. If a player name is specified, that player will be added or removed from the owner list for the territory. If no player name is specified, it will either set ownership to the player running the command (if no owners are currently set) or completely clear ownership of the territory.

/f ownerlist – View a list of owners for the current area. Only works inside your own faction’s territory.

/f kick [player name] – Kick a player from the faction.

Faction moderators can kick normal players but not eachother. The faction admin can kick moderators though.

/f mod [player name] – Give or revoke moderator rights to one of the members of the faction. You must be faction admin to do this.

/f admin [player name] – Hand over your admin rights to another member. Note that you are really handing it over. You will not be admin for the faction any longer. You will be turned into a moderator, but the new admin could kick you any time.

/f title [player name] *[title] – Set or remove a players title. This serves special meaning. It’s just fun and allows you to “promote” players.

/f ally [faction name]

/f neutral [faction name]

/f enemy [faction name]

/f money b,balance [faction=yours] - show faction bank balance

/f money d,deposit [faction=yours] - deposit money into faction bank

/f money w,withdraw [faction=yours] - withdraw money from faction bank

/f money ff  - transfer money from faction to faction

/f money fp  - transfer money from faction to player

/f money pf  - transfer money from player to faction

 Relations, Territory and War 

The factions on the server have relations to each other. They can be ally, neutral or enemy. You choose your wished relation to another faction through a chat command.

If both factions wishes ally you will be allies.

If one faction wishes enemy you will be enemies.

You can never hurt members or allies (friendly fire is always off).

You can not hurt neutrals in their own territory.

You can always hurt enemies and players without faction.

Damage from enemies is reduced by a certain percentage in your own territory.

Only faction members can build and destroy in their own territory. Interaction with the following items is also restricted by default: Wooden Door, Trapdoor, Chest, Furnace, Dispenser, and Diode. Make sure to put pressure plates in front of doors for your guest visitors. Otherwise they can’t get through. You can also use this to create member only areas. As dispensers are protected you can create traps without worrying about those arrows getting stolen.

Every player has “power”. The power can at most be 10 and at least be -10. If you die you lose 2 power. Note that it doesn’t matter at all how you die. You can be killed by an enemy or drown in sand. In either case you will lose 2 power. The power will be restored over time, but only while the player is online; while offline, their power will not regenerate. It takes 5 min for 1 power to be restored while online. You will also lose 1 power for every 24 hours offline. Note that these values are all just the defaults, and can be changed as desired.

The power of a faction is the sum of all member power. Every power grants the faction right to claim one land/chunk. You can claim land from a faction if it has to low power.

For example:


 * A faction with two healthy players, MrApe and MrCow, had a faction named SuperAnimals. The faction SuperAnimals had 20 power. This was because the members had 10 power each and 10+10 is 20. They claimed as much territory as they could (20 minecraft chunks that is). Then MrApe went and drowned in lava. As MrApe died he lost 2 power. After that he had only 8 / 10 power and the faction SuperAnimals had 18 power as 8 + 10 = 18. At this time SuperAnimals had more land than they could handle (20/18). Then their enemy Bulldozer took the chance to claim some of their land. He managed to claim 2 chunks at the border of their territory. Then he could not claim more as SuperAnimals now had (18/18) land.

Note that if you claim land from another faction you must start at the border of their territory.

IN GAME HELP
There are a few ways to get help in game on the server. First try out wether how bad you need help.

Use

/ch h

It will put you in the channel help where you can ask anyone on the server for help.

If you do not receive help or need help from a moderator urgently use

/needhelp [message]

A moderator/admin should reply to your ticket and assist you from there.